This project is a complete UI/UX redesign of the core pack-opening experience for the mobile game Pokémon TCG Pocket.
The "pack opening" sequence is the most critical reward moment for players in a digital collectible game. The primary goal was to make this experience more immersive, exciting, and seamless.
I redesigned the entire user flow, starting from the interaction on the main screen to initiate the opening, moving through the pack-opening animations and card reveals, and concluding with a clear summary screen that guides the user back to the main loop.
The original pack opening experience in Pokémon TCG Pocket suffers from significant friction that turns a moment of excitement into a chore.
The core issues are twofold: first, the reward loop is slowed down by, unnecessary animations, making the process feel tedious.
Second, a disorienting user flow, which defaults players to the newest pack instead of a central hub, forces them to navigate backward just to access other features.
Lastly, I wanted to put more of a focus on the actual packs themselves. Surprisingly, the packs in the original design are relatively small and don't seem like much of a center point. I am to change that.
These are my goals.
To investigate my initial problem statement and understand the user, my research focused on identifying the specific pain points and motivations of a core player. This was put together into a user persona based on common player archetypes found in TCG communities.
I created the persona of "Alex Stevens" to represent a primary player persona: the 17-year-old student who is engaged with the game's strategy. This persona is not a casual collector; he is a "Deck Builder" who wants to "test his decks" and "play online matches".
Some key insights I was able to gain:
Competitor Analysis
Originally, the skip button didn't bring the user to the end of the pack. Instead it skipped the current animation or screen that the user was on. Being a skip button I found this pretty counter intuitive, so I made it skip to the end of the pack opening.
I also streamlined the pack opening experience by giving you all the current pack options as soon as the user loads into the app.
Lastly, I removed the animation of the cards being added to the user's collection as that felt like another time waster. Instead I let the user know the cards were automatically added to their collection at the end of the pack opening.
For the visuals, I wanted to go for a clean, modern look. I aimed for a design that felt a bit more mature and digital first, but still had that classic Pokémon spark.
Color Palette
Typography